A group consisting of Stuart Thorburn, Nick Warren and Ricky Campbell made a controller for the game “Flappy Bird,” where players try to keep the bird from touching the ground or the pipes.
Students made a controller using only tin foil, and the gamer must step on it to make Flappy Bird jump. This type of controller was chosen because it is easy to use and adds an extra level of difficulty to the game. This design is preferred because it also is portable, colorful and has a wooden birdhouse attached, just for fun.
The “Drawfender” game group ― CJ Worsley, Savannah Burton and Jonathan Richardson ― wanted to develop a controller that made the game more exciting and more of a challenge.
The original game uses a computer mouse as the controller. But to change the game play, students created a controller using aluminum foil, a pencil and a MaKey MaKey system.
The controller involved the use of a pencil to touch the foil squares, created as a substitute to the action of moving the mouse. When touching the squares, it moves the cursor around in the same way one would use the mouse to control the game. This made “Drawfender” less precise, making it more challenging and entertaining.
Ben Griffin, Jason Bowlin and James Hunt took on “Nickelodeon’s Hardest Game Ever.”
The controller is a stuffed owl, with a mohawk (that is seriously adorable), which students call the “controwler.”
Cords were connected to the owl’s wings, which has aluminum foil inside. For the controller to work properly with the game, students created a bracelet with a cord connection to conduct energy in the owl controller.
Kris Woodard, Michael Doak and Charles Ramsay, was tasked with creating a controller for the game “Shopping Cart Hero 3.”
The group’s original plan was to create a life-size shopping cart so the player could really get into the game. Instead, students designed a miniature version.